#include #include #include "vector.h" void vector_init(vector *v) { v->capacity = VECTOR_INIT_CAPACITY; v->total = 0; v->items = malloc(sizeof(void *) * v->capacity); } int vector_total(vector *v) { return v->total; } static void vector_resize(vector *v, int capacity) { #ifdef DEBUG_ON printf("vector_resize: %d to %d\n", v->capacity, capacity); #endif void **items = realloc(v->items, sizeof(void *) * capacity); if (items) { v->items = items; v->capacity = capacity; } } void vector_add(vector *v, void *item) { if (v->capacity == v->total) vector_resize(v, v->capacity * 2); v->items[v->total++] = item; } void vector_set(vector *v, int index, void *item) { if (index >= 0 && index < v->total) v->items[index] = item; } void *vector_get(vector *v, int index) { if (index >= 0 && index < v->total) return v->items[index]; return NULL; } void vector_delete(vector *v, int index) { int i; if (index < 0 || index >= v->total) return; v->items[index] = NULL; for (i = 0; i < v->total - 1; i++) { v->items[i] = v->items[i + 1]; v->items[i + 1] = NULL; } v->total--; if (v->total > 0 && v->total == v->capacity / 4) vector_resize(v, v->capacity / 2); } void vector_free(vector *v) { free(v->items); }