Room Acoustics

Room Acoustics

A room is a linear system: its impulse response, how fast it dies away, how loud it stays, and the modes it rings in.

Image sources

A flat wall acts as a mirror: each reflection comes from an image of the source behind it. Shoebox room, every wall with the same absorption α; drag source (orange) and listener (blue) in the plan.

Sound: ready

direct sound after
first reflection, after direct
T₆₀ from the decay (T₃₀ fit, −5 to −35 dB)
T Eyring
clarity C₈₀
definition D₅₀

The room is a linear, time-invariant system, so everything it does to a sound is in one function: its impulse response, the Green's function of the room between this source and this listener. Left: the plan with the first-order images (the lateral walls; floor and ceiling images are in the response too). Right: the first 200 ms, each image a spike at its arrival time d/c with energy ∝ (1 − α)^bounces / d². First the direct sound, then a few distinct early reflections (within 20 ms: intimacy; within about 35 ms the ear fuses them with the direct sound and still hears the source where it is: the Haas or precedence effect), then reflections so dense they become the reverberant tail. Bottom: the whole decay in dB (Schroeder's backward integral of the response), with the −60 dB line that defines T. Listen: "In this room" is the dry signal convolved with this response, y = x ∗ h. Raise α and the room turns from boomy to dry; move the listener far from the source and clarity drops. Readouts: C₈₀ = 10 log(E₀₋₈₀ ms / E₈₀ ms₋∞), the early-to-late energy ratio used for music; D₅₀ = E₀₋₅₀ ms / E_total, the useful fraction for speech (times counted from the direct sound). The first reflection is usually the floor.