Lecture 21 - 24/05/23
Section outline
-
-
Bini, G., Bikner-Ahsbahs, A. & Robutti, O. (2023). “How to meme it”: reverse engineering the creative process of mathematical Internet memes. Educ Stud Math 112, 141–174
-
Giulia Bini, Ornella Robutti & Angelika Bikner-Ahsbahs (2022) Maths in the time of social media: conceptualizing the Internet phenomenon of mathematical memes, International Journal of Mathematical Education in Science and Technology, 53:6, 1257-1296
-
Bini G. & Montagnani M. (2023), COMPRENDERE, CREARE E UTILIZZARE IN CLASSE I MEME MATEMATICI, Atti del IX Convegno Nazionale di Didattica della Fisica e della Matematica DI.FI.MA. 2019. Torino, 9-10-11 ottobre 2019 - Liceo «M. D’Azeglio», pp- 339- 346
-
Winn, W., & Bricken, W. (1992). Designing Virtual Worlds for Use in Mathematics Education: The Example of Experiential Algebra. Educational Technology, 32(12), 12–19.
-
J. W. Lai and K. H. Cheong (2022), Adoption of Virtual and Augmented Reality for Mathematics Education: A Scoping Review, IEEE Access, vol. 10, pp. 13693-13703
-
Fowler C. (2015), Virtual reality and learning: Where is the pedagogy, Br J Educ Technol, 46, pp. 412-422
-
Ahmad, N. & Junaini, S. (2020). Augmented Reality for Learning Mathematics: A Systematic Literature Review. International Journal of Emerging Technologies in Learning (iJET), 15(16), 106-122
-
Kaufmann H. & Schmalstieg D. (2003), Mathematics and geometry education with collaborative augmented reality, Computers & Graphics, vol. 27(3), pp 339-345
-
M. Takac (2020), Application of Web-based Immersive Virtual Reality in Mathematics Education," 2020 21th International Carpathian Control Conference (ICCC), High Tatras, Slovakia, pp. 1-6,